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UNIT: 1 Introduction:

Development of Computer graphics, basic graphics and standards. Raster scan and Random scan graphics, continual refresh and storages displays, display processors and character generations. Color display techniques, frame buffer and Bit Operations concepts in raster graphics.

UNIT: 2 Drawing Techniques :

Point, lines and curves, scan conversion, line drawing algorithms, circle and ellipse generation, polygon filling, conic –section generation, ant aliasing.

UNIT: 3 Two– dimensional:

Two- dimensional viewing, basic transformations, coordinate system, windowing and clipping, segments, interactive picture construction techniques, interactive input and output devices.

UNIT: 4 Three–dimensional:

Three- dimensional concepts, 3-D representation and transformation, 3-D viewing, algorithms for 3-D volumes spline curves and surfaces. UNIT: 5 Animation, Tweeking, morphing, Introduction to GKS primitive, Multimedia application

 

SUGGESTED READINGS:

  • 1. Newman W.M. & Spraull R.F. "Principles of Interactive Computer Graphics", Mc Graw Hill, 1981.
  • 2. Harington, "Introduction to Computer Graphics," Mc Graw Hill.
  • 3. Hannen & Backer, Computer Graphics, PHI

Semester

Subject Code
BCA-501